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Maxime Britto - Learn how to create apps for iOS 11 courses available download now.
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Maxime Britto – Learn how to create apps for iOS 11

$39.00 Original price was: $39.00.$22.00Current price is: $22.00.

Maxime Britto – Learn how to create apps for iOS 11 course available for download now. you can contact with us for check Files-Screenshot, Demo or a module test. This courses is digital version, delivery via your email in 1~30 minutes. You can download to personal computer or online access with your smartphone, ipad or tablet.

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Maxime Britto - Learn how to create apps for iOS 11

Maxime Britto – Learn how to create apps for iOS 11

Salepage : Maxime Britto – Learn how to create apps for iOS 11
Archive : Maxime Britto – Learn how to create apps for iOS 11 Digital Download
Delivery : Digital Download Immediately

Description

Learn how to create apps for iOS 11

Quickly build your own apps for iOS 11

The most effective course in French , to learn how to create iPhone and iPad applications.

You want to be guided from A to Z and understand what you are doing to create your own iPhone / iPad applications. And you probably want specific advice on the techniques and tools used every day by iOS developers.

I have prepared a course for you in which I explain everything you need to know , step by step . Each manipulation that I carry out is systematically explained and very quickly you will become as comfortable – the Swift 4 as the 3000 students who have already trusted me.

Beginners accepted. – open arms.

Have you never programmed? Are you afraid of the word algorithm? Everything is planned so that you not only get there, but that you have fun throughout the course … and for the rest of your life 🙂

During the preparation I relied on my 9 years of iOS development and 7 years of teaching programming in engineering school so that it was adapted, fun and progressive.

The principle consists of alternating a few short theoretical chapters – a lot of practice and project-based learning .

Conversion. New momentum.

You already know how to program but you don’t know anything about iOS or Swift? As a developer, I know that discovering a new platform can seem impressive. – this course it will take you just a few weeks to become effective and create great apps.

 

MacG
A solid training for all those who want to start in development

Mac4Ever
These courses are of very high quality, especially thanks to long-standing expertise at Areva, LinkedIn and even Apple in Cupertino.

Slice42 The set is very educational, – the singing accent of Maxime who comes to spice
up the sauce

Your trainer

 

Maxime Britto

Maxime Britto

Maxime is a teacher turned computer engineer, specializing in web and mobile technologies. This new career allowed him to work at Areva , LinkedIn and even Apple at Cupertino .
On his return from the United States he specialized in the creation of applications for iOS and Android and created dozens of mobile solutions for companies or communities.
In parallel – his business, he regularly finds the benches of the school in which he studied to train future engineers in the world of development.

” During the preparation I relied on my 12 years of development and 10 years of teaching programming in an engineering school so that it was adapted, fun and progressive. ” – Maxime

Course Map

 

Introduction
  •  
    To start

    The forum (2:01)

  •  
    To start

    Bonuses and discounts (1:26)

  •  
    To start

    Certificate of completion (3:04)

  •  
    To start

    Get the source codes (4:00)

Prepare your tools for iOS 11 and Swift 4
  •  
    To start

    Introducing XCode 9 (3:06)

  •  
    To start

    Download and install XCode 9 (2:58)

  •  
    To start

    XCode: your first steps (4:50)

  •  
    Overview

    XCode: navigation and getting started (5:08)

Graphic interface design
  •  
    To start

    Discovery of Storyboard and Interface Builder (5:13)

  •  
    To start

    Image and resource management (5:04)

  •  
    Overview

    First graphical interface (2:57)

  •  
    To start

    Launch your app on the simulator (4:15)

 

Interactivity: bringing your app to life
  •  
    To start

    The controller in Swift (3:11)

  •  
    To start

    Playgrounds on Mac and iPad (4:29)

  •  
    Overview

    The thread of execution (5:55)

  •  
    To start

    Variables – part 1 (8:06)

  •  
    To start

    Variables – part 2 (4:54)

  •  
    To start

    The constants (3:30)

  •  
    To start

    Strings (5:48)

  •  
    Overview

    Conditions – part 1 (5:09)

  •  
    To start

    Conditions – part 2 (12:23)

  •  
    To start

    Functions – part 1 (4:15)

  •  
    To start

    Functions – part 2 (9:10)

  •  
    To start

    The classes (7:15)

Link its graphical interface – its code in Swift 4
  •  
    To start

    Buttons and actions (7:00)

  •  
    To start

    Graphic objects and outlets (5:51)

  •  
    To start

    Finalize our first app (3:49)

  •  
    To start

    Actions and Outlets: Common Errors (6:28)

1.1 – Objective: Calculator
  •  
    To start

    Presentation of the objective to be reached (2:42)

  •  
    To start

    Project creation in XCode 9 (1:49)

  •  
    To start

    User interface design (5:25)

  •  
    To start

    Connection of Outlets and Actions (6:32)

  •  
    To start

    Numbers – multiple digits (4:45)

  •  
    To start

    Editing the current number (2:59)

  •  
    To start

    Perform operations – part 1 (3:52)

  •  
    To start

    Performing operations – part 2 (5:16)

  •  
    To start

    The finishes (6:37)

2.1 – Objective: Sharing on social networks
  •  
    To start

    Objective and plan (1:29)

  •  
    To start

    Library vs Framework vs SDK (2:21)

  •  
    To start

    The UIKit Framework (1:35)

  •  
    To start

    The main Frameworks (2:04)

2.2 – Notions of Swift 4
  •  
    To start

    The Tables (5:40)

  •  
    To start

    Classes and objects (5:31)

  •  
    To start

    The functions of objects (5:39)

2.3 – UIKit
  •  
    To start

    UILabel (3:47)

  •  
    To start

    UIButton (3:06)

  •  
    To start

    UITextView (2:10)

  •  
    To start

    Data sharing – UIActivityViewController (8:34)

2.4 – Auto-Layout
  •  
    To start

    Placing views (6:02)

  •  
    To start

    Principles of AutoLayout (6:09)

  •  
    To start

    Size constraints (5:43)

  •  
    To start

    Constraints related to other views (3:35)

  •  
    To start

    Placement constraints (3:57)

  •  
    To start

    Preview and render effective (4:18)

  •  
    To start

    Resolving an ambiguity (2:00)

  •  
    To start

    Resolving a contradiction (3:49)

2.5 – APP: ShareMe
  •  
    To start

    Presentation of the app (2:07)

  •  
    To start

    Project creation and loading screen (4:34)

  •  
    To start

    Creation of the GUI (8:24)

  •  
    To start

    Connection of outlets and actions (1:54)

  •  
    To start

    Functional application (3:22)

  •  
    Overview

    Finalization (5:50)

3.1 – Objective: Options and delegation
  •  
    To start

    Objective and plan (0:56)

3.2 – UIKit
  •  
    To start

    UITextField (5:43)

  •  
    To start

    UISegmentedControl (4:05)

3.3 – Notions of Swift 4
  •  
    To start

    The Optional (6:44)

  •  
    To start

    Unpack the optional ones (3:50)

  •  
    To start

    Simplify the unpacking of options (4:37)

  •  
    To start

    switch… case (6:08)

  •  
    To start

    Types of variables and conversions (5:27)

3.4 – Foundation
  •  
    To start

    Presentation of Foundation (1:39)

  •  
    To start

    Unit conversion system (4:24)

  •  
    To start

    Using the conversion system (3:43)

3.5 – Auto-Layout
  •  
    To start

    Hugging priority (6:38)

  •  
    To start

    Compressive strength (3:12)

  •  
    To start

    UIStackView (3:41)

3.6 – APP: Converter
  •  
    To start

    Presentation of the app (1:30)

  •  
    To start

    Project creation and loading screen (3:03)

  •  
    To start

    Creation of the GUI (2:34)

  •  
    To start

    Connection of outlets and actions (4:12)

  •  
    To start

    Retrieving the value (7:06)

  •  
    To start

    Conversion to base unit (3:09)

  •  
    To start

    Conversion to destination units (4:05)

  •  
    To start

    Finishing and code improvement (6:19)

4.1 – Objective: Display graphic lists
  •  
    To start

    Objective and plan (1:42)

4.2 – Notions of Swift 4
  •  
    To start

    Functions and parameters (5:34)

  •  
    To start

    Delegation and protocols (4:18)

  •  
    To start

    Example of delegation (6:04)

  •  
    To start

    Fields and private functions (6:58)

  •  
    To start

    Initialization (4:46)

4.3 – UIKit
  •  
    To start

    UITableView (5:16)

  •  
    To start

    UITableViewCell (5:12)

  •  
    To start

    UITableViewDelegate (6:18)

  •  
    To start

    Viewing our UITableView (6:25)

  •  
    To start

    Display a list of objects (3:03)

  •  
    To start

    Manage sections (6:13)

  •  
    To start

    Delete lines (7:34)

  •  
    To start

    Keyboard and text field (2:45)

4.4 – Foundation
  •  
    To start

    Data storage – UserDefaults (7:15)

4.5 – APP: LifeGoals
  •  
    To start

    Presentation of the app (1:32)

  •  
    To start

    The model data (4:56)

  •  
    To start

    Project and GUI (3:10)

  •  
    To start

    Text field and delegation (6:43)

  •  
    To start

    TableView and delegation (3:18)

  •  
    To start

    Add Goals (6:34)

  •  
    To start

    Delete goals (2:09)

  •  
    To start

    Save data (6:10)

5.1 – Objective: AppStore
  •  
    To start

    Prepare the icon (5:57)

  •  
    To start

    Presentation (1:33)

5.2 – Publish your app on the AppStore
  •  
    To start

    Choose an app identifier (2:56)

  •  
    To start

    Build number and version number (3:24)

  •  
    To start

    Prepare an IPA archive in XCode (4:58)

  •  
    To start

    Prepare iTunes Connect (3:25)

  •  
    To start

    Icon and transparency (4:17)

  •  
    To start

    Confirm publication (5:27)

5.3 – Manage user assessments
  •  
    To start

    Presenta

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Shipping & Delivery

24/7 Automatic Digital Delivery

After payment, the download link will automatically be sent to your email.

Or you can go to “My Account” to access the course.

1. How to make the payment?
  • You can make the payment online through this instruction:
    1. Visit your product page.
    2. Click button “Enroll Course”.
    3. Checkout.
  • Or contact us to get proof and payment details.
    1. Email: [email protected]
    2. Skype: [email protected]

  • 3. Tawk.to Online Chat
    On the bottom right of your screen.
2. What is delivery method?

After your payment,

Please check this link for the download: Courses Download

In case the link is not working, you will receive DIGITAL download link at YOUR EMAIL ADDRESS after we are online and double check.

3. How long will get download link after payment?

Most of products will come to you immediately. But for some products were posted for offer. We need time to make files  and upload. (It takes 8-48 hours) We will try by our best to have download link on time. One immportant thing, you can Online Chat with me and receive download IMMEDIATELY.

4. Contents – Update

We’ve double checked all contents, and they are full for sale. For the courses need to update, we will update and send you update contents by ourselves.

5. Refund policy

All products were double checked before post for sale. So that will not have refund for them. Only make refund for the products that we can not provide. You will get what you paid for or get back your money.

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Maxime Britto - Learn how to create apps for iOS 11 courses available download now.

Maxime Britto – Learn how to create apps for iOS 11

$39.00 Original price was: $39.00.$22.00Current price is: $22.00.
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