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Maxime Britto - Create apps for iPhone and iPad courses available download now.
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Maxime Britto – Create apps for iPhone and iPad

$79.00 Original price was: $79.00.$29.00Current price is: $29.00.

Maxime Britto – Create apps for iPhone and iPad course available for download now. you can contact with us for check Files-Screenshot, Demo or a module test. This courses is digital version, delivery via your email in 1~30 minutes. You can download to personal computer or online access with your smartphone, ipad or tablet.

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Description

Maxime Britto - Create apps for iPhone and iPad

Maxime Britto – Create apps for iPhone and iPad

Salepage : Maxime Britto – Create apps for iPhone and iPad
Archive : Maxime Britto – Create apps for iPhone and iPad Digital Download
Delivery : Digital Download Immediately

Description
Create iPhone and iPad applications
Learn to program and launch your app in the AppStore this year.

The most effective French course for learning how to design iPhone and iPad applications.

You want to be guided from A to Z and understand what you’re doing while developing your own iPhone / iPad apps.

And you’re certainly looking for specific tips on the approaches and technologies that iOS developers use on a daily basis.

I’ve created a course for you in which I explain everything you need to know in detail.

Each operation that I perform is meticulously described, and you will rapidly feel as comfortable as the 3000 pupils who have previously trusted me.

This course was created for iOS 11 and was later updated for iOS 12. As a result, you will have access to up-to-date, accessible, and ad-free information to study in the best possible conditions.

Beginners are welcome.

– extend your arms.

Have you ever coded before?

Are you terrified by the term algorithm?

Everything is designed to ensure that you not only arrive, but also have pleasure along the course… and for the rest of your life:)

I used my 10 years of iOS development and 8 years of teaching programming at engineering school to make it adaptable, enjoyable, and progressive.

The approach is to alternate between a few brief theoretical chapters and a lot of practice and project-based learning.

Conversion.

New energy.

You already know how to program, but you’re unfamiliar with iOS or Swift?

As a developer, I understand how exciting it can be to discover a new platform.

– This course will teach you how to be productive and produce outstanding apps in only a few weeks.

iOS 12 and XCode 10 compatibility

Several videos have already been rewritten to cover the changes made by Apple to iOS 12 and, in particular, XCode 10.

By enrolling in this course, you are preparing for the future;)

 

MacG
A great foundation for anyone interested in getting started in development.

Mac4Ever
These courses are of very high quality, due to Areva’s, LinkedIn’s, and even Apple’s Cupertino experience.

Slice42

The set is really informative, – especially with Maxime’s singing accent who arrives to spice up the dish.
Your coach

 

Maxime Britto is a Frenchman.

Maxime is a former teacher who now works as a computer engineer specialized in online and mobile technology.

With this new employment, he was able to work at Areva, LinkedIn, and even Apple in Cupertino.
After returning from the United States, he specialized in the development of iOS and Android applications, creating hundreds of mobile solutions for businesses and communities.
Parallel to his business, he visits the benches of the school where he studied on a regular basis to instruct future engineers in the realm of development.

“I relied on my 12 years of development and 10 years of teaching programming at an engineering school throughout the preparation to make it adaptable, enjoyable, and progressive.” Maxime –

Course Map

 

Introduction

To start

Before watching this course

 

To start

XCode 10, iOS 12 VS XCode 11, iOS 13

 

To start

The forum (2:01) (2:01)

 

To start

Bonuses and discounts (1:26) (1:26)

 

To start

Certificate of completion (3:04) (3:04)

 

To start

Get the source codes (4:00) (4:00)

1.1 – Prepare your tools for iOS and Swift

To start

Alternative XCode download (2:28) (2:28)

 

Overview

XCode: navigation and getting started (5:08) (5:08)

1.2 – Graphic interface design

To start

Discovery of the Storyboard and Interface Builder (4:52) (4:52)

 

To start

Image and resource management (5:04) (5:04)

 

Overview

First graphical interface (2:57) (2:57)

 

To start

Launch your app on the simulator (4:15) (4:15)

 

1.3 – Interactivity: bringing your app to life

To start

The controller in Swift (3:11) (3:11)

 

To start

Playgrounds on Mac and iPad (4:29) (4:29)

 

Overview

The thread of execution (5:55) (5:55)

 

To start

Variables – part 1 (8:06) (8:06)

 

To start

Variables – part 2 (4:54) (4:54)

 

To start

The constants (3:30) (3:30)

 

To start

Strings (5:48) (5:48)

 

Overview

Conditions – part 1 (5:09) (5:09)

 

To start

Conditions – part 2 (12:23) (12:23)

 

To start

Functions – part 1 (4:15) (4:15)

 

To start

Functions – part 2 (9:10) (9:10)

 

To start

The classes (7:15) (7:15)

1.4 – Link its graphical interface – its code in Swift

To start

Buttons and actions (7:00) (7:00)

 

To start

Graphic objects and outlets (5:51) (5:51)

 

To start

Finalize our first app (3:49) (3:49)

 

To start

Actions and Outlets: Common Errors (6:28) (6:28)

2 – Objective: Calculator

To start

Presentation of the objective to be reached (2:42) (2:42)

 

To start

Creation of the project in XCode (1:49) (1:49)

 

To start

User interface design (5:25) (5:25)

 

To start

Connection of Outlets and Actions (6:32) (6:32)

 

To start

Numbers – multiple digits (4:45) (4:45)

 

To start

Editing the current number (2:59) (2:59)

 

To start

Perform operations – part 1 (3:52) (3:52)

 

To start

Performing operations – part 2 (5:16) (5:16)

 

To start

The finishes (6:37) (6:37)

3.1 – Objective: Sharing on social networks

To start

Objective and plan (1:29) (1:29)

 

To start

Library vs Framework vs SDK (2:21) (2:21)

 

To start

The UIKit Framework (1:35) (1:35)

 

To start

The main Frameworks (2:04) (2:04)

3.2 – Notions of Swift

To start

The Tables (5:40) (5:40)

 

To start

Classes and objects (5:31) (5:31)

 

To start

The functions of objects (5:39) (5:39)

3.3 – UIKit

To start

UILabel (3:47) (3:47)

 

To start

UIButton (3:06) (3:06)

 

To start

UITextView (2:10) (2:10)

 

To start

Data sharing – UIActivityViewController (8:34) (8:34)

3.4 – Auto-Layout

To start

Placing views (6:02) (6:02)

 

To start

Principles of AutoLayout (6:09) (6:09)

 

To start

Size constraints (5:43) (5:43)

 

To start

Constraints related to other views (3:35) (3:35)

 

To start

Placement constraints (3:57) (3:57)

 

To start

Preview and render effective (4:18) (4:18)

 

To start

Resolving an ambiguity (2:00) (2:00)

 

To start

Resolving a contradiction (3:49) (3:49)

3.5 – APP: ShareMe

To start

Presentation of the app (2:07) (2:07)

 

To start

Project creation and loading screen (4:34) (4:34)

 

To start

Creation of the GUI (8:24) (8:24)

 

To start

Connection of outlets and actions (1:54) (1:54)

  •  
    To start

    Functional application (3:22)

  •  
    Overview

    Finalization (5:50)

4.1 – Objective: Options and delegation
  •  
    To start

    Objective and plan (0:56)

4.2 – UIKit
  •  
    To start

    UITextField (5:43)

  •  
    To start

    UISegmentedControl (4:05)

4.3 – Notions of Swift
  •  
    To start

    The Optional (6:44)

  •  
    To start

    Unpack the optional ones (3:50)

  •  
    To start

    Simplify the unpacking of options (4:37)

  •  
    To start

    switch… case (6:08)

  •  
    To start

    Types of variables and conversions (5:27)

4.4 – Foundation
  •  
    To start

    Presentation of Foundation (1:39)

  •  
    To start

    Unit conversion system (4:24)

  •  
    To start

    Using the conversion system (3:43)

4.5 – Auto-Layout
  •  
    To start

    Hugging priority (6:38)

  •  
    To start

    Compressive strength (3:12)

  •  
    To start

    UIStackView (3:41)

4.6 – APP: Converter
  •  
    To start

    Presentation of the app (1:30)

  •  
    To start

    Project creation and loading screen (3:03)

  •  
    To start

    Creation of the GUI (2:34)

  •  
    To start

    Connection of outlets and actions (4:12)

  •  
    To start

    Retrieving the value (7:06)

  •  
    To start

    Conversion to base unit (3:09)

  •  
    To start

    Conversion to destination units (4:05)

  •  
    To start

    Finishing and code improvement (6:19)

5.1 – Objective: Display graphic lists
  •  
    To start

    Objective and plan (1:42)

5.2 – Notions of Swift
  •  
    To start

    Functions and parameters (5:34)

  •  
    To start

    Delegation and protocols (4:18)

  •  
    To start

    Example of delegation (6:04)

  •  
    To start

    Fields and private functions (6:58)

  •  
    To start

    Initialization (4:46)

5.3 – UIKit
  •  
    To start

    UITableView (5:16)

  •  
    To start

    UITableViewCell (5:12)

  •  
    To start

    UITableViewDelegate (6:18)

  •  
    To start

    Viewing our UITableView (6:25)

  •  
    To start

    Display a list of objects (3:03)

  •  
    To start

    Manage sections (6:13)

  •  
    To start

    Delete lines (7:34)

  •  
    To start

    Keyboard and text field (2:45)

5.4 – Foundation
  •  
    To start

    Data storage – UserDefaults (7:15)

5.5 – APP: LifeGoals
  •  
    To start

    Presentation of the app (1:32)

  •  
    To start

    The model data (4:56)

  •  
    To start

    Project and GUI (3:10)

  •  
    To start

    Text field and delegation (6:43)

  •  
    To start

    TableView and delegation (3:18)

  •  
    To start

    Add Goals (6:34)

  •  
    To start

    Delete goals (2:09)

  •  
    To start

    Save data (6:10)

6.1 – Objective: Databases
  •  
    To start

    Objective and plan (1:25)

  •  
    To start

    Multi-screen and code organization (4:14)

  •  
    To start

    Introducing CocoaPods (4:40)

  •  
    To start

    Configure a project for Cocoapods (11:46)

6.2 – Notions of Swift
  •  
    To start

    Use guard at the start of the function (5:41)

  •  
    To start

    Computed properties (6:24)

  •  
    To start

    Inheritance: principles (4:04)

  •  
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Shipping & Delivery

24/7 Automatic Digital Delivery

After payment, the download link will automatically be sent to your email.

Or you can go to “My Account” to access the course.

1. How to make the payment?
  • You can make the payment online through this instruction:
    1. Visit your product page.
    2. Click button “Enroll Course”.
    3. Checkout.
  • Or contact us to get proof and payment details.
    1. Email: [email protected]
    2. Skype: [email protected]

  • 3. Tawk.to Online Chat
    On the bottom right of your screen.
2. What is delivery method?

After your payment,

Please check this link for the download: Courses Download

In case the link is not working, you will receive DIGITAL download link at YOUR EMAIL ADDRESS after we are online and double check.

3. How long will get download link after payment?

Most of products will come to you immediately. But for some products were posted for offer. We need time to make files  and upload. (It takes 8-48 hours) We will try by our best to have download link on time. One immportant thing, you can Online Chat with me and receive download IMMEDIATELY.

4. Contents – Update

We’ve double checked all contents, and they are full for sale. For the courses need to update, we will update and send you update contents by ourselves.

5. Refund policy

All products were double checked before post for sale. So that will not have refund for them. Only make refund for the products that we can not provide. You will get what you paid for or get back your money.

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Maxime Britto - Create apps for iPhone and iPad courses available download now.

Maxime Britto – Create apps for iPhone and iPad

$79.00 Original price was: $79.00.$29.00Current price is: $29.00.
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